I created this tileset with 88 standard wall tiles, 36 door tiles, and 14 decorative tiles to be used as a cave environment for a top down 2D game.
The tiles are arranged logically and are simple to create complex maps with quickly and with little difficulty.
Large maps like this can be created with the tileset. A combination of angled walls and straight corners helps to make a more organic and believable environment. I chose to include both black and white doorways which represent an entrance into another room and an exit to outside the caves respectively in order to aid the player's sense of direction.
I added texture seam fill around the tiles to prevent bleeding. Black lines were added to aid in user readability of individual tiles.